Crossover Circles Race
In through your gate, crossovers around the circle, out the gate. Over the cones, tight turn to the puck. Winner attacks, loser plays D.
- Skating
- Defence
- Shooting
Watch
Diagram
Coaching points
- Use the gate: in and out the top.
- Knees bent and chest up. Push with the outside leg and cross the inside leg over.
- Come over the cones and tight-turn to the puck.
- Win the race? Protect the puck and attack the net.
- Lose the race? You're the D. Get between the attacker and the net.
- Switch directions every round so both crossovers get work.
How it runs
- Split into two lines, one on each neutral-zone faceoff dot near the blue line. Put a two-cone gate at the top of each circle (the side nearest the blue line). Put ONE puck between two cones in the middle of the ice, halfway between the blue line and the circles.
- Race! Skate into your circle through the gate.
- Crossovers all the way around the circle.
- Come out the same gate. Skate over the top of the puck cones, tight-turn and come down to the puck.
- The first one there picks it up and attacks. The other racer plays D.
- 1-on-1 to the net. Shoot!
- Both racers go to the back of their line. The coach puts a new puck between the cones. Next round, go the other way.
- Variation (step 2): see Crossover Circles: Pivot Race. One lap around the circle with a pivot at every cone, then race to one loose puck.
Downloads
Open the Excalidraw file in Excalidraw to change the diagram.